Programme

Programme

DAY 1, 23rd March 2009

9:00 – 9:30 Registration
9:30 – 9:40 Welcome by Sara de Freitas
9:40 – 10:40 Plenary session 1: Prof. Alan Chalmers
10:40 – 11:00 Tea and coffee
Track 1 Education (Full Papers)
11:00 – 11:25 A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds
11:25 – 11:50 Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds
11:50 - 12:15 Extending the Reference Method for Game Production: A Situational Approach
12:15 – 12:40 The Implementation of Team Based Assessment In Serious Games
12:40 – 13:05 Using Representation Techniques from Computer Games to Improve Student Engagement
13:05 – 13:30 Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World
13:30 – 14:30 Lunchspacer
Track 2: Education (Short Papers)
14:30 – 14:45 Cross-disciplinary approaches for developing serious games in Higher Education
14:45 – 15:00 Code Red: Triage. Or, COgnition-based DEsign Rules Enhancing Decisionmaking TRaining In A Game Environment
15:00 – 15:15 ManuBuild Construction Site Training Simulator for Offsite Manufacturing
15:15 – 15:30 The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff
15:30 – 15:45 Exploring Game Leadership and Online Game Community
15:45 – 16:00 Tabletop Prototyping of Serious Games for ‘Soft Skills’ Training
16:00 – 16:20 Tea and coffee
16:20 – 16:35 Towards the Development of an Interactive 3D Coach Training Serious Game
16:35 – 16:50 The Avatar and the Player: Understanding the Relationship Beyond the Screen
16:50 – 17:05 Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners
17:05 – 17:20 Interactive Storytelling for Children Education
Poster Session
17:20 – 17:30 Creative Agents and Triggers (CAT) game design method: For Crisis Communication
17:30 – 17:40 Multi-modal learning and assessment in Second Life with quizHUD
17:40 – 17:50 A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds
17:50 – 18:00 Collaborative Web-Browsing in a Virtual World
20:00 – 23:00 Gala dinner


DAY 2, 24th March 2009

09:00 – 10:00 Plenary session 2: Prof. Steve Benford
Track 3: Environment and Smart Buildings (Full Papers)
10:00 – 10:25 An Automated Modeling Method For Multiple Detail Levels Of Real-time Trees
10:25 – 10:50 ContextKing: Virtual Kingdoms in Real Life
10:50 – 11:10 Tea and coffee
11:10 – 11:35 An Investigation of Visual Attention in FPS Computer Gameplay
11:35 – 12:00 Serious games for training occupants of a building in personal fire safety skills
12:00 – 12:25 Prototyping a Context-Aware Framework for Pervasive Entertainment Applications
12:25 – 13:25 Lunch
Track 4 Health, cultural heritage (Full Papers)
Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners
13:25 – 13:50 Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures
13:50 – 14:15 Serious Games for Upper Limb Rehabilitation Following Stroke
14:15 – 14:40 A Sensory Gate-Ball Game for the Aged People and its User Interface Design
14:40 - 15:05 Evaluation of an Immersive Learning Programme to support Triage Training: In-game Feedback and its effect on Learning Transfer
Track 5 Health, cultural heritage (Short Papers)
15:05 – 15:20 Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism
15:20 – 15:35 Machine Ethics for Metaverse Gambling:No stake in a $24m market?
15:35 – 15:55 Tea and coffee
Track 6 Other Topics (Full Papers)
15:05 – 15:20 Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism
15:55 – 16:20 Second Life Information Desk System using Instant Messaging and Short Messaging Service Technologies
16:20 - 16:45 It’s Talk, But Not as We Know It: Using VoIP to Communicate in War Games
16:45 – 17:10 Fast Vehicle Crash Modelling for Games
17:10 - 17:35 A Pervasive Augmented Reality Serious Game
17:35 – 18:35 Plenary session 3: Prof. Adrian Cheok
18:35 – 19:00 Closing, Best Paper Award


Valid CSS!